It's much easier to mod a computer game than a hard-coded console game, but creative adjustments to a save file (and, with the most recent generation of games, console hard drive content) and/or use of a GameShark allow determined amateur programmers to mod with the best of them. Most often, however, mods of console games are edits of the ROM files used in Emulation. These tend to be referred to as "ROM hacks" and are usually considered a separate scene from mods, as running a mod is intended behavior of the original software especially in the case of games that offer an official avenue for modding, or alternatively, as mods are designed for games on open platforms such as the IBM Personal Computer and Apple Macintosh, while playing a ROM hack requires patching the game's binaries (or performing some other kind of hack) and copying said binaries to a flash cart or burned to a discnote And in the case of more recent systems, performing some kind of modification to the consoles for them to run unsigned or modified code.
However, as Kratos is being dragged towards an eternity of torment in the Underworld, he is saved by Gaia, the mother of the Titans and the franchise's narrator, who offers an alliance. Kratos, who still have some remained powers in him, escapes the Underworld and is bidden by Gaia to find the Sisters of Fate in order to change his past, regain back his god powers as well as his status, as the god of war, and then avert his betrayal and kill Zeus. She gives Kratos the aid of the magical horse Pegasus to traverse the distance to the Sisters.
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Athena arrives to congratulate Kratos on his victory and requests that he turn over the power he claimed from Pandora's Box, but he reveals that there was nothing inside. Athena claims he is lying, because when the evils of the Titanomachy were first sealed into the box, as a safety measure, she placed into the box the "most powerful weapon in the world", hope, to counteract the evils. She demands Kratos return this power he obtained from the box that rightfully belongs to her, for now that the world is cleansed by chaos, she will rebuild it under her rule with the power of hope. Athena realizes, however, that when Kratos first opened the box to kill Ares, as the evils infected and took hold of the gods of Olympus, especially Zeus, the power of hope infused itself into Kratos. Hope had been buried deep beneath the anger, need for vengeance, and guilt, and when Kratos had finally learned to forgive himself for his past, he had released the power. Athena again demands Kratos give her the power, but Kratos refuses, and impales himself on the Blade of Olympus. A large ray of blue light releases itself into the sky, giving all mankind the power of Hope. Athena becomes furious, claiming that man will not know what to do with Hope. She removes the sword from Kratos, and departs, telling Kratos how disappointed she is by his actions. He snarls he owes her nothing (a callback to the beginning of the second game). The spot where Kratos' body was lying is now empty, with a trail of blood going off the edge of the cliff.
However, this is revealed to have been a trick by Kratos, who then deflected the blow, slammed Zeus' head against a nearby rock before pinning Zeus down with his Blades. Taking the Blade of Olympus back, Kratos furiously drove it into Zeus' abdomen, intending to kill Zeus in the same way he had killed Kratos in Rhodes. Athena appeared moments later and charged at Kratos, begging him to stop. Zeus then took advantage of the situation and tried to flee, but this did not escape Kratos' notice. The enraged Spartan made one final attempt on his life, only for Athena to jump in the way and take the blow herself. A distraught Kratos asked Athena why she sacrificed herself, to which she replied: "to save Olympus". She further revealed to Kratos that Zeus is his father which reveals that Kratos is born a demigod right before he became a full god after killing Ares, and that his father's actions were driven by fear. Zeus' intention was to finally break the cycle of patricide by killing Kratos, whom he now recognized as the "Marked Warrior" destined to bring about the final destruction of Olympus.
As of God of War (2018), Kratos' appearance changes slightly. He appears older, middle-aged, he has some wrinkles on his face looking to be in his mid to late-50s. His goatee has grown into a bushy, full beard which covers half his face and has several gray hairs. His skin is still pale and covered with the ashes of his Spartan family, and his tattoos have faded slightly. He retains the scar on his abdomen, however, it is larger and less jagged than before due to him stabbing himself at the end of God of War III. Also from the same wound, he now has a long scar covering almost all of his lower back. He wears black leather pants and shoes, also present are faded scars from where the chains from the blades were attached to his forearms, which he prefers to keep covered beneath with what appears to be fur-lined leather, secured with thongs of leather. However, the tattered remains of the Spartan skirt he wore in the original games remains under his new, default clothing in God of War (2018). The length and condition of his Spartan leather skirt varies from game to game, looking nearly brand new and at it's cleanest (and longest length) in Ascension, while as the games progressed, the skirt grew dirtier and shorter in length, possibly from it being torn and dirtied in battle. It remains at its shortest length in all games past God of War II. In Ragnarök, his ashes are given a paler complexion, his eyes now have significantly more wrinkles, and his beard has grown slightly longer.
Old, old method of playing games. Basically, you save the game whenever you get a result you like, and restore the saved game whenever you get a result you don't like. It could be because the game demands Trial and Error Gameplay, or perhaps you have a limited number of tries to get the RNG to get a favorable result. Or maybe you're just not that good at the game. Although sometimes, it's the only way to even win a Luck-Based Mission, no matter how good you are, or it's the only way to get a very rare item. And woe befall you if you save a game after a non-obvious error that makes the game Unwinnable. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.
Some games modify this by giving you limited amounts of saves (similar to Video Game Lives but perhaps allowing some strategy), bonuses for low numbers of saves, or immediately erasing/saving a game whenever you die or do something important (Iron Man mode). Some games kick it up to 11 by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of the said save file right after deletion by the game into its save folder. Even worse, wiser games will even call you out for actually trying to feed it an invalid saved file!
Much easier (and more tempting) to do with emulators, which often have save state features that allow the player to instantly backtrack anywhere, anytime, making the lives system pointless. This and other emulator features are used to put together or practice for "perfect" runs of pattern-based video games, especially 2D shooters. Platform Hell games are made with this in mind (with horrifying results), and Speed Run players use this to get the exact sequence of events required to make absolute fastest time. These are called "tool-assisted speedruns", and the divide between savescummed and classic speedruns is vast. The gamers on both sides defend their position vehemently.
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